HASBRO, INC. (HAS): what the price assumes
In the published model solve dated 2026-Q2, anchored at $94.23, HASBRO, INC. (HAS) is priced for +1.5% growth. boothcheck publishes no house fair value, target price, or buy/sell rating; individual model outputs and user-controlled scenarios are analytical inputs, not Boothcheck targets. Narrative composed 2026-06-27.
Generated: 2026-08-30 · Source: https://boothcheck.com/report/HAS
Headline
| Field | Value |
|---|---|
| Ticker | HAS |
| Company | HASBRO, INC. |
| Current price | $94.23/sh |
| Composition | Wizards of the Coast and Digital Gaming 47% / Consumer Products 52% / Entertainment 2% |
What The Price Assumes (Inversion)
The assumption today's price embeds, recovered by inverting the valuation.
| Field | Value |
|---|---|
| Inversion basis | whole-company |
| Operating margin (value-band context) | 11.2% |
| Operating margin today | 20.6% |
| Margin compression (value-band) | -9.4pp |
| Implied growth | 1.5% |
| Multiple paid | 14x operating income |
The operating-margin figure is value-band context at year 12: derived from the framework's value band, a separate calculation — not part of the priced-in solve.
Solve inputs: computed at a 8.7% cost of capital with 4% terminal growth over a 5-year stage.
How unusual the bet is: within-range (limited comparison data)
| Reference | Value |
|---|---|
| vs own history | +0.26σ |
| cohort percentile (of 212 peers) | 32 |
Valuation X-Ray
The price is supported by asset-based and relative-multiple and growth-DCF value, while earnings-power lands below the price. A value/asset-supported name, not a pure growth bet.
How the valuation models price the stock relative to the market price. Price/FV above 1.0 means the market pays more than that lens defends (expensive); at or below 1.0 the lens can defend the price.
| Family | Median price/FV | Models | Reads |
|---|---|---|---|
| Asset | 1.23x | 4 | expensive |
| Earnings | 1.55x | 5 | expensive |
| Relative | 0.92x | 2 | justifies |
| Growth | 0.76x | 4 | justifies |
Families that justify the price: Asset, Relative, Growth Families that call it expensive: Earnings
The models below discount at their own flat-beta convention rates (cost of equity 9.3%, WACC 7.4%); the inversion above states its own rate.
Per-Model Detail (n=15)
| Model | Family | FV | Price/FV | Applicable | Methodology |
|---|---|---|---|---|---|
| DCF Perpetual Growth | Growth | $343.37 | 0.27x | yes | FCF base $1.3B, growth 16% (input: historical growth), terminal g 4.0%, WACC 7.4%, 6yr projection |
| DCF Exit Multiple | Growth | $162.73 | 0.58x | yes | Exit EV/EBITDA: 11.3x / 13.3x / 15.3x (bear / base = today's held flat / bull), 6yr |
| Relative Valuation | Relative | — | — | no | P/E 20x (static sector reference · 2026-04), scenarios: 16.4x / 20.0x / 23.6x (bear / base = reference held flat / bull), EV/EBITDA 13x |
| Simple DDM | Growth | — | — | no | — |
| Two-Stage DDM | Growth | $99.67 | 0.95x | yes | Stage 1: 20% for 5yr, Stage 2: 3.5% perpetual |
| Simple Excess Return | Asset | $60.87 | 1.55x | yes | BV/sh $5.00, ROE (TTM) 112.6%, ke 9.3% |
| Two-Stage Excess Return | Asset | $518.75 | 0.18x | yes | 5yr excess ROE then converge to ke=9.3% |
| Discounted Future Market Cap | Growth | $91.52 | 1.03x | yes | Rev $5.6B, growth 16% (input: historical growth; tapered), Terminal P/S: 1.9x / 2.4x / 2.8x (bear / base = today's held flat / bull, cap 12x) |
| Peter Lynch Fair Value | Relative | $67.32 | 1.40x | yes | EPS $5.61, growth 2% (input: historical EPS growth), PEG=8.37 (Overvalued) |
| Margin Trajectory | Growth | — | — | no | — |
| Earnings Power Value | Earnings | $19.38 | 4.86x | yes | Normalized EBIT (5y avg op income, one-time charges added back) $0.64B × (1−23%) / WACC 7.4% → EPV (no growth) |
| Residual Income | Asset | $103.26 | 0.91x | yes | BV $5.00 + 5yr PV of (ROE (TTM) 112.6% − Kₑ 9.3%) × BV; BV grows 8.8%/yr |
| Graham Number | Asset | $25.12 | 3.75x | yes | √(22.5 × EPS $5.61 × BVPS $5.00) — Graham's conservative floor |
| EV/EBITDA Relative | Relative | — | — | no | EBITDA $1.29B × sector EV/EBITDA 13.0x |
| FCF Yield | Earnings | $65.52 | 1.44x | yes | FCF $1213.6M / Kₑ 9.3% — zero-growth perpetuity |
| SBC-Adj FCF Yield | Earnings | $58.20 | 1.62x | yes | SBC-adj FCF $1.12B (FCF $1.21B − SBC $0.10B) capitalized at Kₑ |
| Ben Graham Formula | Earnings | $181.02 | 0.52x | yes | EPS $5.61 × (8.5 + 2×15.0%) × (4.4 / 5.3%) |
| ROIC-Justified P/B | Asset | $2.89 | 32.61x | yes | BV $5.00 × (ROIC 4.3% / WACC 7.4%) (excluded from median) |
| P/Sales Sector | Relative | — | — | no | Revenue $5.63B × sector P/S 1.5x |
| PEG Fair Value | Relative | $210.37 | 0.45x | yes | EPS $5.61 × (PEG 1.5 × growth 25.0% (input: historical EPS growth)) → PE 37.5x |
| Earnings Yield | Earnings | $60.65 | 1.55x | yes | EPS $5.61 / required return 9.3% (Rf 4.3% + ERP 5.0%) |
| Funds From Operations Multiple | Relative | — | — | no | — |
| Clinical Phase NPV | Growth | — | — | no | — |
| Merton | Asset | — | — | no | — |
| V5 Mechanical | — | — | — | no | — |
Economic-Unit Decomposition (Sum Of The Parts)
One or more material disclosed units has unresolved economics. Unknown/general is not evidence of homogeneity: segment SOTP is primary but incomplete, consolidated cash flow may remain only a secondary cross-check when every unit shares an enterprise basis, and one sector multiple or target margin is withheld.
| Unit | Role | Valuation basis | Revenue | Reported profit | Value evidence | Status |
|---|---|---|---|---|---|---|
| Wizards of the Coast and Digital Gaming | operating | enterprise | $2.4b | — | withheld | unresolved no unit value |
| Consumer Products | operating | enterprise | $2.7b | — | withheld | unresolved no unit value |
| Entertainment | operating | enterprise | $125.4m | — | withheld | unresolved no unit value |
No total common-equity value is stated. One or more material units lack a supported unit value. The displayed values are an indicative subtotal; consolidated debt and cash cannot be applied to a fraction of the company.
Solvency
| Field | Value |
|---|---|
| Net debt | $2.2b |
| Net debt / NOPAT (after-tax) | 2.41x |
| Net debt / operating income (pre-tax) | 1.86x |
| Interest coverage | 6.9x |
| Share count CAGR (dilution) | 0.7% |
| Burning cash | no |
Bullet Takeaways
- Hasbro is two very different businesses wearing one name: a games engine built around Magic: The Gathering that earned a 51.2% operating margin last quarter, and a consumer-products toy business that ran flat, per the Q1 2026 results.
- The number that matters is the mix shift toward Wizards, which grew revenue 26% to $582 million and now carries the company's profitability, while the toy side absorbs tariff costs and cyclical demand.
- The price embeds about 14% annual operating-profit growth measured on through-the-cycle margins, a demanding bet that the games strength keeps outrunning the toy drag, with tariffs the main near-term swing factor.
Bull Case
The counterintuitive fact about Hasbro is that the most valuable thing it owns is not a toy. Inside a company the market still files under toys sits Wizards of the Coast, the maker of Magic: The Gathering and Dungeons & Dragons, and it behaves like a high-margin software business. In the first quarter Wizards revenue grew 26% to $582 million at a 51.2% segment operating margin, up 140 basis points, with Magic backlist and the collectible Secret Lair line both growing double digits. A 51% operating margin is not toy economics; it is the economics of a beloved intellectual-property franchise with a recurring set-release cadence and a devoted player base that buys every expansion. Lorwyn Eclipsed became the best-selling Magic Premier set ever, and the next set surpassed it again, which is the kind of repeatable hit cadence that compounds.
The digital layer extends that moat beyond cardboard. The 10-K describes "Magic: The Gathering Arena and its related mobile application, both of which complement the Company's direct-to-customer relationships with our new and long-time MAGIC: THE GATHERING fan-base." Selling directly to fans through a digital platform shortens the path between Hasbro and its highest-value customers, raises margins, and generates data on what those fans want next. The company further breaks Wizards into "Tabletop Gaming and Digital and Licensed Gaming," a structure that lets it monetize the same IP across physical and digital channels.
The consolidated results show the games engine carrying the whole company. First-quarter net revenue rose 12.7% to just over $1 billion, operating profit reached $270.3 million at a 27% operating margin, and diluted earnings per share were $1.39. The bull case is a simple reframe: as Wizards grows from roughly half the company toward more, the blended margin and the blended growth rate rise toward the gaming segment's profile, and a market still pricing Hasbro on its toy heritage is underrating the games business it has become.
Bear Case
The bear case is the sector cycle pulling against the gaming story: the larger half of Hasbro is still toys, and toys are a flat, tariff-exposed, retail-dependent business. Consumer Products revenue was essentially flat at $398 million in the first quarter, and it absorbed $8.3 million of incremental tariff costs in the period alone. Toys are discretionary, sold through a concentrated set of large retailers, and manufactured heavily in Asia, so the segment sits at the intersection of three pressures: soft consumer demand, retailer inventory decisions, and trade policy. The 10-K names the supply-chain exposure directly, flagging risk from "closures or reductions in operations at third-party manufacturing facilities across several geographies" and "adverse sales impact due to changes in consumer purchasing behavior and availability of prod[ucts]." A consolidated valuation that prices the whole company off the gaming segment's strength has to keep this segment from deteriorating, and tariffs make that harder.
The second pressure is the durability of the gaming franchise itself, because the bull case leans so heavily on it. Magic's strength rests on a cadence of hit set releases, and hit-driven businesses are inherently lumpier than they look in a strong year. The same release schedule that produced record Premier sets has to keep producing them; a weak set, fan fatigue from over-releasing, or a misstep in the digital products could slow the segment that is carrying the company. The 10-K acknowledges the risk that "acquisitions, licenses, dispositions and other investments we complete may not provide us with the benefits we expect," a reminder that the IP strategy is not guaranteed to keep compounding.
Leverage frames the downside. Net debt of roughly $3.1 billion runs at about four times through-the-cycle operating income, with interest covered around 4.6 times, so the balance sheet has limited slack if the toy cycle worsens or a Magic year disappoints. The trailing operating margin was depressed to around 2% by cycle and charges, which is why the valuation has to use a normalized, through-the-cycle margin to make sense at all, and normalization is an assumption rather than a fact. The bear case is that the price pays for a clean blend of a great gaming business and a recovering toy business, when the toy half is structurally challenged and the gaming half, however excellent, is hit-driven and cannot be assumed to compound forever.
Valuation
Hasbro's valuation requires a step most companies do not: because trailing earnings are depressed by the cycle and one-time charges, the price is measured against the company's own through-the-cycle margins rather than the trough quarter. On that normalized basis, Hasbro trades at about 22 times mid-cycle operating income, which inverts into roughly 14% annual operating-profit growth for five years. That is demanding, and only about 46% of comparable companies sustained that pace even five years, though it is within what Hasbro has delivered when the games engine is firing.
The families of method read the way they do for a business with two very different halves. The asset lens is distorted, reading the price at many times book because the balance sheet carries large intangibles, so it is the wrong tool here. Earnings power and peer multiples both flag the price as expensive against trailing and normalized earnings, and only the forward-growth method reaches it. The pattern says the price is not supported by the static methods; it is a bet on the mix shift toward the high-margin games segment continuing. The right way to value Hasbro is by its parts: Wizards at a 51% operating margin deserves a far higher multiple than a flat, tariff-exposed toy business, and the consolidated multiple is a weighted average of the two. The peer set that matters is the toy comparison for Consumer Products and a games-and-IP frame for Wizards, not a single leisure-products multiple.
Solvency bounds the downside but does not erase the leverage. Net debt of roughly $3.1 billion at about four times through-the-cycle operating income, with interest coverage near 4.6 times, is manageable while the games segment is strong but tightens if the toy cycle worsens. The share count is roughly flat. A buyer at this price is underwriting the continued growth of the Magic and gaming franchise to keep lifting the blended margin and growth rate while the toy business at least stabilizes against tariff and demand pressure, paying a normalized multiple that the trailing earnings do not support and that depends on the mix shift the company is engineering actually playing out.
Catalysts
Hasbro's first quarter of 2026 was carried by gaming. Net revenue rose 12.7% to just over $1 billion, operating profit reached $270.3 million at a 27% margin, and diluted EPS was $1.39, with Wizards of the Coast revenue up 26% to $582 million at a 51.2% segment operating margin. Lorwyn Eclipsed became the best-selling Magic Premier set ever, and the company noted that Secrets of Strixhaven, released in the second quarter, has already surpassed it, signaling continued momentum into the current period.
The set-release cadence and the tariff environment are the catalysts to track. Magic's strength depends on the steady release of expansions that fans buy, so each new set's performance is a discrete event for the most profitable part of the company. On the other side, Consumer Products was flat and absorbed $8.3 million of incremental tariff costs in the quarter, so the trajectory of trade policy and the company's sourcing response directly affect the toy segment's margin.
Management maintained full-year guidance targeting constant-currency revenue growth of 3% to 5% and adjusted EBITDA of $1.40 to $1.45 billion. The variables that move the fundamental story are the durability of the Magic release slate, the pace of any toy-demand recovery, and the tariff and sourcing picture. The next quarterly report will show whether Wizards keeps carrying the company and whether the consumer-products drag is stabilizing or worsening.
Peer Cohorts (Per Segment, With Filing Citations)
Wizards of the Coast and Digital Gaming (reported)
- TTWO (TAKE TWO INTERACTIVE SOFTWARE INC)
- FY2025 10-K: …further, may export otherwise violating games to territories where we have protection but enforcement is not as strong as that in the U.S. These games may compete with our games, and our intellectual property rights may not be effective or sufficient to prevent such competition. In addition, certain third parties…
- FY2025 10-K: …transactions; • creating downward pressure on the prices we charge players for our virtual items; • increasing chargebacks from unauthorized credit card transactions; • causing us to lose revenue from dissatisfied players who stop playing a particular game; • causing us to lose revenue from players who we take…
- EA (ELECTRONIC ARTS INC.)
- FY2025 10-K: …by rapid technological advances, our ability to compete successfully is linked to our ability to deliver competitive products, services and technologies to the marketplace. We have teams focused on developing new technologies to enhance existing products and services and to expand the range of our offerings. For…
- FY2025 10-K: …is sold to a reseller and the date the reseller sells the game unit to the customer (i.e., time in channel). Based on these two factors, we then consider the method of distribution. For example, games and extra content sold at retail would have a composite offering period equal to the online gameplay period plus time…
- RBLX (Roblox Corporation)
- FY2025 10-K: …future. Many of our existing competitors have, and some of our potential competitors could have, substantial competitive advantages, such as larger sales and marketing budgets and resources; broader and more established relationships with our target demographics; greater resources to make acquisitions and enter into…
- FY2025 10-K: …also affect our ability to further expand our user base in a variety of geographies. If the growth rate in our key metrics such as DAUs or hours engaged slows or becomes stagnant, or we have a decline in one of our key metrics such as DAUs or hours engaged, our financial performance could be significantly harmed and…
- PLTK (PLAYTIKA HOLDING CORP.)
- FY2025 10-K: …casino-themed games. In August 2020, we entered into a settlement agreement to settle this matter, which was approved by the court in February 2021. In January 2025, the Washington State Gambling Commission (WSGC) issued a public memo referencing the Ninth Circuit ruling and another federal district court ruling on…
- FY2025 10-K: …SuperPlay Ltd. alleging that Dice Dreams , a "Luck Battle" game, violates Washington State gambling laws and consumer protection laws. If the expansion of these types of cases beyond social casino-themed games and broadly into casual games continues, it could materially adversely impact our casual games and our…
Consumer Products (reported)
- MAT (MATTEL INC /DE/)
- FY2025 10-K: …directly to consumers through its e-commerce platform and various third-party e-commerce channels. During 2025, Mattel's three largest customers (Walmart at $1.08 billion, Target at $0.63 billion, and Amazon at $0.52 billion) accounted for approximately 42% of worldwide consolidated net sales. During 2024, Mattel's…
- FY2025 10-K: …children's, families', and adults' discretionary spending and time. The North America segment also includes American Girl products that compete with companies that manufacture dolls and accessories, and with children's book publishers, specialty retailers, and experiential and lifestyle brands. The International…
Entertainment (reported)
- LYV (LIVE NATION ENTERTAINMENT, INC.)
- FY2025 10-K: …and U.S. Bank Trust Company, National Association, as trustee. X 10.24 Indenture, dated as of May 20, 2020 by and among Live Nation Entertainment, Inc., the Guarantors identified therein and U.S. Bank National Association, as trustee and notes collateral agent. 10-Q 001-32601 10.2 8/5/2020 10.25 First Supplemental…
- FY2025 10-K: 10.30 Indenture, dated as of January 12, 2023 by and among Live Nation Entertainment, Inc., the Guarantors identified therein and HSBC Bank USA National Association, as trustee. 10-Q 001-32601 10.1 5/4/2023 10.31 Form of Base Capped Call Confirmation. 10-Q 001-32601 10.2 5/4/2023 10.32 Form of Additional Capped Call…
- WBD (Warner Bros. Discovery, Inc.)
- FY2025 10-K: …Unscripted Television, Telepictures , Warner Bros. International Television Production, and Shed Media . WBTVG also includes Warner Bros. Animation, Cartoon Network Studios, and Hanna-Barbera Studios Europe . Among the Studios segment's content highlights for 2025 were One Battle After Another, Sinners, Superman, A…
- FY2025 10-K: …both internal and third-party game titles. In June 2025, Warner Bros. Games announced its new focus on four core franchises - Harry Potter, Game of Thrones, DC, and Mortal Kombat. For the year ended December 31, 2025, content and other revenues were 93% and 7%, respectively, of total revenues for this segment. Global…
- TKO (TKO GROUP HOLDINGS, INC.)
- FY2025 10-K: …production, including UFC's high-definition LED Fight Clock and Fight Deck displays, WWE's in-ring product activations, and PBR's arena signage. Through IMG's global sales networks, we also manage comprehensive partnership programs for leading sports federations and leagues, further diversifying our revenue based…
- FY2025 10-K: …in the PBR Team Series, currently comprising 10 teams, as well as in the PBR Challenger Series, with more than 50 annual events nationwide. PBR Teams League and Unleash The Beast events are broadcast on CBS Television Network, with Teams League events also airing on the CW Network, for a combined reach of over 40…
- FWONA (LIBERTY MEDIA CORPORATION)
- FY2025 10-K: …to applicable local requirements. Such regulations cover a range of areas that are critical to the safe and lawful conduct of MotoGP's business. Competition With respect to Formula 1 and MotoGP, the F1 Championship and the MotoGP Championship compete with many alternative forms of entertainment, such as other…
- FY2025 10-K: …Paddock Club hospitality (other than at three Formula 1 Events) and commercial use of the name of the Formula 1 Event and circuit. In a few cases a cash payment is made for the grant of these circuit rights and in others Formula 1 offers a commission or share of revenue to a race promoter where they have been…
Methodology Note
- Priced-in inversion: the valuation is inverted on the current price to recover the operating-income growth, duration, and steady-state margin the price embeds (ROE for financials, FFO growth for REITs).
- Valuation x-ray: the valuation models, grouped into four families (asset, earnings, relative, growth). Each model is expressed as a price/FV ratio (distance from price), not a point fair-value estimate. The spread across families is the disagreement.
- Economic-unit decomposition (SOTP): each disclosed business unit is assigned its native valuation basis before any multiple is applied. Operating units are valued on enterprise value; funded financial units are valued on their own common equity, because their borrowings fund earning assets rather than levering the parent. A company total is stated only once every material unit carries a supported value and the parent capital bridge reconciles.
- Solvency: net cash/debt, net-debt-to-NOPAT, interest coverage, and share-count CAGR from EDGAR financials (net debt / FFO and fixed-charge coverage for REITs; regulatory-capital framing for financials).
- Peer cohorts: per-segment comparables with deep-linkable SEC filing citations.
Fundamentals sourced from SEC EDGAR filings. Current price from Databento. The priced-in inversion and valuation x-ray are computed by the boothcheck engine; narrative composed by AI from the structured data.
Sources
Hasbro Q1 2026 results